This detailed, cloud specific information is passed onto Real Weather Connector, allowing SkyMaxx Pro cloud types and their corresponding cloud textures in X-Plane 11 to be correctly interpreted and drawn for different altitude levels, while at the same time FS Global Real Weather injects real-time wind data into X-Plane 11. Cirrocumulus, Nimbostratus and Stratocumulus depiction in X-Plane 11 is planned for the near future. The FS Global Real Weather engine is able to process a wide variety of cloud identifiers, such as Cirrus, Cumulus, Stratus, Cumulonimbus and Towering Cumulus. PILOT’S FS Global Real Weather, the highly acclaimed weather engine for X-Plane 11, has been adapted from build 403 onwards to fully interact with Sundog Software’s Real Weather Connector and the soon to be released Maxx XP SkyMaxx Pro v4.7 update! I'm not saying that 圎 might end up being the go-to solution (and I have hedged my bet in any case), but things aren't looking too good presently.Haven't you subscribed to our YouTube channel yet? PILOT’S is pleased to announce a cooperation with Maxx XP, in collaboration with Sundog Software, to facilitate creating an incredibly immersive and extremely realistic real-time weather environment for X-Plane 11. Yet, without question, most folks will continue to choose the lower quality and more expensive product - for reasons not known to me. So, at the moment, there is no debate about which is the better quality product. SMP, on the other hand, provides fair to good frame rates with much longer draw distances than 圎. Plus, the low quality cloud rendering is currently provided at a huge expense in terms of frame rate. I'm not sure that 圎's rendering is on the right track.
These images are representative of the approach used to provide light scattering under similar lighting conditions.
Yet, a huge number of people consider the cloud rendering in 1.09 to be absolutely incredible - amazing beyond belief - ultra realistic!īut, you can judge for yourself. Right now, IMHO, 圎's cloud rendering is broken - and I'm not sure that the approach that is being taken is fixable. Fans of 圎 have been defending 1.09 with almost religious fervor. But this has turned into something that transcends the product quality. SMP is by far the most realistic (and also the most stable). I own SMP, 圎 and UWXP, so I have tried all of them at length. So, whenever I want really high frame rates over any scenery, however complex, I use UWXP. UWXP offers a great alternative but again, the 2D textures limit the realism. The default XP clouds are OK, but suffer from the limitations of 2D textures. The only real competition for a full-scale weather environment at the moment is 圎nviro. Clouds and scattering are particularly well done - although it would be nice to have something other than cumulus. SMP provides a very good rendering of the atmosphere. There is no issue (or difference) in using the Steam edition, as you found out with SMP. RWC is a plugin, not a separate program, so it seamlessly integrates with SMP. If you want to go one step further, FSGRW is very good. It does a great job of displaying real-world weather in real time, using X-Plane's default real world weather. Say hello to the virtual reality headset with the highest frame rates in the market: the Valve Index.If you want to experience seamless gameplay, the Valve Index is the best VR headset for X Plane 11.It comes with high-end specs capable of turning your cozy gamer cove into a beastly virtual reality haven for X Plane 11.Plus, the system itself is highly customizable too. If you haven't already purchased it, I would recommend RWC.